![]() ![]() What could make these scenarios fun for experienced players is you could set them up with Civs that have obvious disadvantages. Or setting up something at the dawn of The discovery of the new world. For instance setting up the world similar to what it actually was during the Middle ages. What you mentioned could be quite fun, but I'm also interested in setting up some real world scenarios. But not only that, I think that could be the next step for those who have mastered Deity. I've done basically as you've explained here by creating something with worldbuilder and completing the process with IGE. But I'd like to comment as a fellow scenario buff. I'm definitely not a lua expert but maybe I can figure something out. Can anyone tell me where in the files the starting positions are assigned? Maybe I can change it there. I hoped lua.log from a game setup would help but alas it doesn't. There must be a lua file somewhere controlling this but I don't really see it. Therefore I hope someone can help me understand where in the files the starting locations are decided. I also tried buffing tundra tiles yield output thinking this would make major civs prioritize them.Īll in all rather tedious process and while it helps I still don't see a really good outcome via starting biases and sometimes they get places at the tundra tiles instead of the major civs. ![]() This kind of works but there doesn't seem to be a way to prevent minor civs from taking over the positions, e.g. Right now best option I've found is to remove all starting biases from major civs and give them a starting bias for tundra instead (which otherwise doesn't appear on my map, so I just place one at their starting location in World builder and change them when the game has started using IGE). I'd like to minimize the workload from this so I've been pondering how to control the starting locations best at game setup given that I can't load scenarios. When I move minor civs and major civs around I have to be careful they don't see each others "spheres" as this will trigger first contact - sigh Unfortunately something in my mod setup (I use multiple mods) causes the game to crash when I load the maps as a scenario so I have to load the maps and move civs around which is kind of tedious and sometimes a minor civ starts at a major civs starting position. I like maps without snow/tundra/ice, without too many climate effects (i.e jungle and desert appear everywhere on the map) and with roughly equally good locations so I "tailor" them carefully maps that I've created in Worldbuilder where I carefully place civs/minor civs around the map. ![]()
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